Here's some of the work I did for Ava's Manor. Throughout the project thus far I've been responsible for assembling assets in-engine, producing environment assets, helping establish pipelines and solutions for Artistic challenges and I've also made two characters. It's currently in soft launch in several countries.
https://play.google.com/store/apps/details?id=com.uken.solitaire.story
https://apps.apple.com/ca/app/avas-manor-a-solitaire-story/id1479573445
Trying to show off floor reflection shader.
The Glade. Area I was responsible for putting together.
Material in Arnold I made to bake the depth effect of the terrain fading into the water into the sprite.
I did some further work on the tool I've been developing for the art team to help with vert painting. Usually you'd have no idea what color set name to assign to interact with the material unless you looked at the node network. Now it's easier.